| 
					
					 Użytkownik 
					
				 | 
				
					
					 
 [hide=log z konsoli]
 
Q3 1.11 win-x86 Nov 24 1999
 
----- FS_Startup -----
 
Current search path:
 
D:QUAKEI~1aseq3pak8.pk3 (9 files)
 
D:QUAKEI~1aseq3pak7.pk3 (4 files)
 
D:QUAKEI~1aseq3pak6.pk3 (64 files)
 
D:QUAKEI~1aseq3pak5.pk3 (7 files)
 
D:QUAKEI~1aseq3pak4.pk3 (272 files)
 
D:QUAKEI~1aseq3pak3.pk3 (4 files)
 
D:QUAKEI~1aseq3pak2.pk3 (148 files)
 
D:QUAKEI~1aseq3pak0.pk3 (3539 files)
 
D:QUAKEI~1/baseq3
 
 
----------------------
 
execing default.cfg
 
couldn't exec q3config.cfg
 
couldn't exec autoexec.cfg
 
...detecting CPU, found Intel Pentium III
 
 
------- Input Initialization -------
 
Initializing DirectInput...
 
Couldn't set DI coop level
 
Falling back to Win32 mouse support...
 
Joystick is not active.
 
------------------------------------
 
----- Client Initialization -----
 
----- Initializing Renderer ----
 
-------------------------------
 
----- Client Initialization Complete -----
 
--- Common Initialization Complete ---
 
Winsock Initialized
 
Opening IP socket: localhost:2xxxx
 
Hostname: ccc
 
IP: xx.xxx.xx.xxx
 
Working directory: D:QUAKEI~1
 
----- R_Init -----
 
Initializing OpenGL subsystem
 
...initializing QGL
 
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
 
...setting mode 3: 640 480 FS
 
...using desktop display depth of 32
 
...calling CDS: ok
 
...registered window class
 
...created window@0,0 (640x480)
 
Initializing OpenGL driver
 
...getting DC: succeeded
 
...GLW_ChoosePFD( 32, 24, 8 )
 
...53 PFDs found
 
...hardware acceleration found
 
...PIXELFORMAT 5 selected
 
...creating GL context: succeeded
 
...making context current: succeeded
 
Initializing OpenGL extensions
 
...using GL_S3_s3tc
 
...using GL_EXT_texture_env_add
 
...using WGL_EXT_swap_control
 
...using GL_ARB_multitexture
 
...using GL_EXT_compiled_vertex_array
 
...WGL_3DFX_gamma_control not found
 
 
GL_VENDOR: ATI Technologies Inc.
 
GL_RENDERER: RADEON 9600 x86/SSE2
 
GL_VERSION: 2.0.5396 WinXP Release
 
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_te
 
GL_MAX_TEXTURE_SIZE: 2048
 
GL_MAX_ACTIVE_TEXTURES_ARB: 8
 
 
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 
MODE: 3, 640 x 480 fullscreen hz:60
 
GAMMA: hardware w/ 0 overbright bits
 
CPU: Intel Pentium III
 
rendering primitives: single glDrawElements
 
texturemode: GL_LINEAR_MIPMAP_NEAREST
 
picmip: 1
 
texture bits: 0
 
multitexture: enabled
 
compiled vertex arrays: enabled
 
texenv add: enabled
 
compressed textures: enabled
 
Initializing Shaders
 
...loading 'scripts/lightningnew.shader'
 
...loading 'scripts/explode1.shader'
 
...loading 'scripts/gfx.shader'
 
...loading 'scripts/tim.shader'
 
...loading 'scripts/base.shader'
 
...loading 'scripts/base_button.shader'
 
...loading 'scripts/base_floor.shader'
 
...loading 'scripts/base_light.shader'
 
...loading 'scripts/base_object.shader'
 
...loading 'scripts/base_support.shader'
 
...loading 'scripts/base_trim.shader'
 
...loading 'scripts/base_wall.shader'
 
...loading 'scripts/common.shader'
 
...loading 'scripts/ctf.shader'
 
...loading 'scripts/eerie.shader'
 
...loading 'scripts/gothic_block.shader'
 
...loading 'scripts/gothic_floor.shader'
 
...loading 'scripts/gothic_light.shader'
 
...loading 'scripts/gothic_trim.shader'
 
...loading 'scripts/gothic_wall.shader'
 
...loading 'scripts/hell.shader'
 
...loading 'scripts/liquid.shader'
 
...loading 'scripts/menu.shader'
 
...loading 'scripts/models.shader'
 
...loading 'scripts/organics.shader'
 
...loading 'scripts/sfx.shader'
 
...loading 'scripts/shrine.shader'
 
...loading 'scripts/skin.shader'
 
...loading 'scripts/sky.shader'
 
...loading 'scripts/test.shader'
 
----- finished R_Init -----
 
 
------- sound initialization -------
 
Initializing DirectSound
 
locked hardware.  ok
 
------------------------------------
 
----- Sound Info -----
 
sound system is muted
 
    1 stereo
 
32768 samples
 
   16 samplebits
 
    1 submission_chunk
 
22050 speed
 
0x1b678060 dma buffer
 
Forcing all sounds to 8 bit
 
No background file.
 
----------------------
 
Loading dll file ui.
 
Failed to load dll, looking for qvm.
 
Loading vm file vm/ui.qvm.
 
VM file ui compiled to 965886 bytes of code
 
----- CL_Shutdown -----
 
RE_Shutdown( 1 )
 
Shutting down OpenGL subsystem
 
...wglMakeCurrent( NULL, NULL ): success
 
...deleting GL context: success
 
...releasing DC: success
 
...destroying window
 
...resetting display
 
...shutting down QGL
 
...unloading OpenGL DLL
 
-----------------------
 
User Interface is version 4, expected 3
 
[/hide]
 
 
może mi ktoś powiedzieć dlaczego nie mogę pograć. Dodam, że po zainstalowaniu łatki dopiero ten problem się pojawia (PR 1.32). Na wcześniejszych chodzi normalnie :(
 
 
aha i sterowniki do grafiki najnowsze ;p
 
 
seVen - nie to nie wina zasilacza ;D 
					__
  
					
										
				  | 
			
					
				| 
					
					 Użytkownik 
					
				 | 
				
					
					 
 to ci sie pokazuje jak zainstlaujesz 1.32?
 
 
"Q3 1.11 win-x86 Nov 24 1999" a to co? 
					__ Cybersport.pl 
					
										
				  | 
			
					
				| 
					
					 Użytkownik 
					
				 | 
				
					
					 
 no to też mnie dziwiło ;/ ale mam zainstalowanego release 1.32 i d**a :/ nie wiem już kurde jak mam zmusić q3 do działania ;( 
					__
  
					
										
				  | 
			
					
				| 
					
					 Użytkownik 
					
				 | 
				
					
					 
 a zainstalowaleś pr1.32 do katalogu z gra :> 
					__
  
					
										
				  | 
			
					
				| 
					
					 Użytkownik 
					
				 | 
				
					
					 
 głupie pytanie   tak :p reinstalowałem i nic;( nie wiem o co w tym chodzi już ;( 
					__
  
					
										
				  | 
			
					
				| 
					
					 Użytkownik 
					
				 | 
				
					
					 
 nie wiem czy jest sens pyatania o to... próbowałeś przeinstalować grę :-> 
					__
  
					
										
				  | 
			
					
				| 
					
					 Użytkownik 
					
				 | 
				
					
					 
 twoj problem nie polega na tym ze nie mozesz uruchomic gry tylko na tym ze pytasz o to na serwisie ktory jest o wszystkim czyli tak naprawde o...wszystkim   jak chcesz poznac odpowiedz to udaj sie do siedziby graczy q3 czyli  quake3.imro.pl/board, ale nie radze ci pisac nowego tematu bo dostaniesz opierdziel :buehaha uzyj lepiej wyszukiwarki, podpowiem ci tylko ze kluczowe w tym wszystkim jest "User Interface is version 4, expected 3" - powodzenia :] 
					__
  
					
										
				  |